Delpho
14/10/2011, 16:50
bueno, ya van un par de veces que me tira este error:
2011.10.14 16:47:22
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 2800 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 460 (8026)
PosCode : LS1:0:0:0 6/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1136521896 FArray <- FArray::Realloc <- 71782850*44 <- TArray<< <- TLazyArray::Load <- FMallocWindows::Malloc <- UStaticMesh::GetNumCollisionNodes <- FMallocWindows::Realloc <- UStaticMesh::LineCheck00000000 -830836212 FArray <- FArray::Realloc <- <- Owner=StaticMeshActor 24_22.StaticMeshActor887 Name=Oracle_D_spore01 End[157686.000000 ,156995.000000, -3546.000000] Start[157686.000000 ,156995.000000, -3488.000000] Extent[20.000000 ,20.000000, 28.000000]-207709053*4 <- TArray<< <- FOctreeNode::ActorNonZeroExtentLineCheck <- UStaticMesh::SerializeFOctreeNode::ActorNonZeroExt entLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- LoadObject <- (StaticMesh Oracle_island_S.Date.Oracle_Top_1 3106913==3106913/16304781 3089900 848746) <- FOctreeNode::ActorNonZeroExtentLineCheck <- ULinkerLoad::Preload <- FOctreeNode::ActorNonZeroExtentLineCheck <- PreLoadObjects <- FOctreeNode::ActorNonZeroExtentLineCheck <- UGameEngine::LoadMapThread::ActorLoading <- FOctreeNode::ActorNonZeroExtentLineCheck <- UGameEngine::LoadMapThread <- FOctreeNode::ActorNonZeroExtentLineCheck <- RunLoadMap <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
hay 2 cosas que no entiendo... porque me dice memoria virtual insuficiente, y porque dice que tiene 4 gb de ram cuando tengo 8 instalados....
desde ya, gracias por la ayuda
2011.10.14 16:47:22
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 2800 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 460 (8026)
PosCode : LS1:0:0:0 6/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -1136521896 FArray <- FArray::Realloc <- 71782850*44 <- TArray<< <- TLazyArray::Load <- FMallocWindows::Malloc <- UStaticMesh::GetNumCollisionNodes <- FMallocWindows::Realloc <- UStaticMesh::LineCheck00000000 -830836212 FArray <- FArray::Realloc <- <- Owner=StaticMeshActor 24_22.StaticMeshActor887 Name=Oracle_D_spore01 End[157686.000000 ,156995.000000, -3546.000000] Start[157686.000000 ,156995.000000, -3488.000000] Extent[20.000000 ,20.000000, 28.000000]-207709053*4 <- TArray<< <- FOctreeNode::ActorNonZeroExtentLineCheck <- UStaticMesh::SerializeFOctreeNode::ActorNonZeroExt entLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- LoadObject <- (StaticMesh Oracle_island_S.Date.Oracle_Top_1 3106913==3106913/16304781 3089900 848746) <- FOctreeNode::ActorNonZeroExtentLineCheck <- ULinkerLoad::Preload <- FOctreeNode::ActorNonZeroExtentLineCheck <- PreLoadObjects <- FOctreeNode::ActorNonZeroExtentLineCheck <- UGameEngine::LoadMapThread::ActorLoading <- FOctreeNode::ActorNonZeroExtentLineCheck <- UGameEngine::LoadMapThread <- FOctreeNode::ActorNonZeroExtentLineCheck <- RunLoadMap <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
hay 2 cosas que no entiendo... porque me dice memoria virtual insuficiente, y porque dice que tiene 4 gb de ram cuando tengo 8 instalados....
desde ya, gracias por la ayuda