joseelmata
28/02/2013, 18:42
encontre un post de esto pero no entendi tengo instalado en un GF el parche y no anda me tira ese critico T_T
2013.2.28 18:41:57
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 3016 MHz with 2047MB RAM
Video : ATI Radeon HD 4300/4500 Series (7267)
PosCode : LS1:0:0:0 2/0
ReadFile beyond EOF 131921417+1/131921417
History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Onyx_beast_ns_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine
2013.2.28 18:41:57
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 3016 MHz with 2047MB RAM
Video : ATI Radeon HD 4300/4500 Series (7267)
PosCode : LS1:0:0:0 2/0
ReadFile beyond EOF 131921417+1/131921417
History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.onyx_beast.onyx_beast_ns_t00 131921389==131921389/131921389 118955034 44132) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Onyx_beast_ns_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine