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Ver la versión completa : Pregunta sobre la SA para los Staff?



songohan
30/04/2006, 10:27
Queria saber si alguno tiene idea a q se revieres las SA de los Staff q hablan de God magic y bad magic. Se refiere q una es para elf, humano y al otra para elf oscuro; o a q se refiere?????

Grax

XpolloFRITOx
30/04/2006, 10:48
TODAS LAS SA: (informacion de la pag. oficial--> www.lineage2.com)

Acumen: Magic casting speed increases with a fixed percentage.

Anger: Enhances P. Atk. while decreasing maximum HP by a certain percent.

Back Blow: Increases critical attack rate when attacking the enemy from behind.

Bodily Blessing: Chance to cast Bless the Body magic upon the target when using good magic.

Cheap Shot: When launching a general attack, MP consumption is reduced.

Conversion: Increases maximum MP and decreases maximum HP.

Crt. Anger: Decreases players HP while causing damage to target during critical
attack.

Crt. Bleed : Percent chance that target will bleed during critical attack.

Crt. Damage: Inflicts extra damage to target when critical attack is launched.

Crt. Drain: User absorbs HP from target during critical attack.

Crt. Poison: Percent chance that target will be poisoned during critical attack.

Crt. Stun: Percent chance of stun effect during critical attack.

Empower: Increases magic power.

Evasion: Increases evasion.

Focus: Increases critical attack rate.

Guidance: Increases accuracy.

Haste: Increases attack speed.

Health: Increases maximum HP by a certain percent.

Light: Reduces a weapon's weight.

Long Blow: Increases attack range.

Magic Chaos: Chance to cast Chaos magic upon the target when using bad magic.

Magic Damage: When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.

Magic Focus: Chance to cast Focus magic upon the target when using good magic.

Magic Hold: Chance to cast Dryad Root magic upon the target when using bad magic.

Magic Paralyze: When using harmful magic on a target, it will paralyze the target with a fixed percentage.

Magic Poison: Chance to cast Poison magic upon the target when using bad magic.

Magic Power: When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.

Magic Regeneration: Regenerates target's HP when using good magic.

Magic Silence: When using harmful magic on a target, it will silence the target with a fixed percentage.

Magic Weakness: Chance to cast Weakness magic upon the target when using bad magic.

Mana Up: Increases maximum MP by a certain percent.

Mental Shield: Chance to cast Mental Shield magic upon the target when using good magic.

Miser: Reduces the amount of soulshots consumed.

Quick Recovery: Reduces re-use delay.

Rsk. Evasion: Increases Evasion when HP becomes low.

Rsk. Focus: Increases critical attack rate when HP becomes low.

Rsk. Haste: Increases Atk. Spd. when HP becomes low.

Wide Blow: Broadens angle of attack.


PD: esto demuestra q saber un poko de ingles no viene mal ;)

Mike
30/04/2006, 10:50
Nopes.
No Tiene Q Ver Con Razas, Ni Con Profesiones.
Good Magic, Seria Algo Asi Como Q La Magia Resulto Bien. ( Tipo Critical Para Los Tankes )
Good Magic = Critico.

Mike
30/04/2006, 10:51
TODAS LAS SA: (informacion de la pag. oficial--> www.lineage2.com (http://www.lineage2.com))

Acumen: Magic casting speed increases with a fixed percentage.

Anger: Enhances P. Atk. while decreasing maximum HP by a certain percent.

Back Blow: Increases critical attack rate when attacking the enemy from behind.

Bodily Blessing: Chance to cast Bless the Body magic upon the target when using good magic.

Cheap Shot: When launching a general attack, MP consumption is reduced.

Conversion: Increases maximum MP and decreases maximum HP.

Crt. Anger: Decreases players HP while causing damage to target during critical
attack.

Crt. Bleed : Percent chance that target will bleed during critical attack.

Crt. Damage: Inflicts extra damage to target when critical attack is launched.

Crt. Drain: User absorbs HP from target during critical attack.

Crt. Poison: Percent chance that target will be poisoned during critical attack.

Crt. Stun: Percent chance of stun effect during critical attack.

Empower: Increases magic power.

Evasion: Increases evasion.

Focus: Increases critical attack rate.

Guidance: Increases accuracy.

Haste: Increases attack speed.

Health: Increases maximum HP by a certain percent.

Light: Reduces a weapon's weight.

Long Blow: Increases attack range.

Magic Chaos: Chance to cast Chaos magic upon the target when using bad magic.

Magic Damage: When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.

Magic Focus: Chance to cast Focus magic upon the target when using good magic.

Magic Hold: Chance to cast Dryad Root magic upon the target when using bad magic.

Magic Paralyze: When using harmful magic on a target, it will paralyze the target with a fixed percentage.

Magic Poison: Chance to cast Poison magic upon the target when using bad magic.

Magic Power: When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.

Magic Regeneration: Regenerates target's HP when using good magic.

Magic Silence: When using harmful magic on a target, it will silence the target with a fixed percentage.

Magic Weakness: Chance to cast Weakness magic upon the target when using bad magic.

Mana Up: Increases maximum MP by a certain percent.

Mental Shield: Chance to cast Mental Shield magic upon the target when using good magic.

Miser: Reduces the amount of soulshots consumed.

Quick Recovery: Reduces re-use delay.

Rsk. Evasion: Increases Evasion when HP becomes low.

Rsk. Focus: Increases critical attack rate when HP becomes low.

Rsk. Haste: Increases Atk. Spd. when HP becomes low.

Wide Blow: Broadens angle of attack.


PD: esto demuestra q saber un poko de ingles no viene mal ;)




SOLO DEMUESTRA Q TAS AL PEDO PQ SERVER TA OFF. :-)

XpolloFRITOx
30/04/2006, 10:54
SOLO DEMUESTRA Q TAS AL PEDO PQ SERVER TA OFF. :-)

:eek: ooohhh....tenemos un adivino en nuestra comunidad :p

ajajja....y si, tan al p2 q m pise a limpiar mi piesa :(

fixxxer
30/04/2006, 10:57
ehh no es tan dificil che...
good magic = magia buena = curaciones buffs etc
bad magic = magia mala = nukes y creo ke debuffs

PD: -.-

Gold_Dragon
30/04/2006, 11:33
Nopes.
No Tiene Q Ver Con Razas, Ni Con Profesiones.
Good Magic, Seria Algo Asi Como Q La Magia Resulto Bien. ( Tipo Critical Para Los Tankes )
Good Magic = Critico.


EH!? WTF!?

Good Magic = magias buenas, magia blanca... osea, heals y buff...

Bad magic = magias malas, magia negras... osea, nukeadas y de-buff

Thorin
30/04/2006, 15:57
sip
eso de magias criticas... Buena mandar fruta (a menos que yo sea re ignorate :P)
Si tiras un buff o un heal tenes un % de posibilidades que se active otro buff extra
Si tiras magias de dmg (no se si funciona con los debiffs) tienen % de algun otro efecto (extra)