Bhelial
13/07/2006, 14:17
Decididamente me largue a escribir esto: Siempre que empiezo a jugar, mi maquina en cuestion de minutos me tira un error y me saca a al esscritorio:@ , y probe mil cosas y no lo puedo arreglar. Se abre una ventana con este contenido
General protection fault:Losser:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (Microsoft Corporation) (5673)
General protection fault!
History: NCPlayerStatusWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
O sino sale este^^
General protection fault^^
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (Microsoft Corporation) (5673)
General protection fault!
History: UModel::PointCheck <- ULevel::MoveActor <- Actor(FElf 23_18.FElf5), Loc(116869.55, 15108.96, 928.40), Acc(1359.809814,1531.411621,0.000000), Vel(111.816917,125.927711,0.000000), Delta( 3.41, 3.84, 0.00), NewRot(8811,0,0) bTest(0), Phys(1) <- APawn::physWalking <- FElf 23_18.FElf5 Loc.X=116869.546875 Y=15108.957031 Z=928.400024 Acc.X1359.809814 Y=1531.411621 Z=0.000000 Vel.X=111.816917 Y=125.927711 Z=0.000000 Delta.X=3.406576 Y=3.836471 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Si me pueden ayudar realmente les estaria muy muy agradecida/o con mi hermano^^:P
General protection fault:Losser:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (Microsoft Corporation) (5673)
General protection fault!
History: NCPlayerStatusWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
O sino sale este^^
General protection fault^^
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2396 MHz with 1022MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (Microsoft Corporation) (5673)
General protection fault!
History: UModel::PointCheck <- ULevel::MoveActor <- Actor(FElf 23_18.FElf5), Loc(116869.55, 15108.96, 928.40), Acc(1359.809814,1531.411621,0.000000), Vel(111.816917,125.927711,0.000000), Delta( 3.41, 3.84, 0.00), NewRot(8811,0,0) bTest(0), Phys(1) <- APawn::physWalking <- FElf 23_18.FElf5 Loc.X=116869.546875 Y=15108.957031 Z=928.400024 Acc.X1359.809814 Y=1531.411621 Z=0.000000 Vel.X=111.816917 Y=125.927711 Z=0.000000 Delta.X=3.406576 Y=3.836471 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Si me pueden ayudar realmente les estaria muy muy agradecida/o con mi hermano^^:P