ocool
11/12/2006, 12:51
toy re loko me vajo el l2 para limar tuntun instalo el parche y me tira este critical en los dientes y toy con toda la vena alguien save q es ??
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 635 MHz with 255MB RAM
Video: No Video
General protection fault!
History: FFileManagerWindows::CreateFileReader <- appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 137868==137868/2696797 130768 7100) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.operty Engine.PlayerController.aBaseZ NULL) <- UObject::StaticLoadClass <- InitEngine
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 635 MHz with 255MB RAM
Video: No Video
General protection fault!
History: FFileManagerWindows::CreateFileReader <- appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 137868==137868/2696797 130768 7100) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.operty Engine.PlayerController.aBaseZ NULL) <- UObject::StaticLoadClass <- InitEngine