Rinna
12/03/2007, 20:03
alo, quería saber si me podrían responder por qué me salta este error?
estaba esperando sub y me salto como 15 veces este error (volvía a entrar porque realmente quería que me den sub... pero we)
gracias
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1535 MHz with 511MB RAM
Video: NVIDIA GeForce2 GTS/GeForce2 Pro (Microsoft Corporation) (5673)
Bad name index 1120242336/269
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad209 4663801)) <- TagName <- FPropertyTag<< <- (After Max) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package LineageEffectsStaticmeshes.Elf) <- UPackage::Serialize <- LoadObject <- (Package LineageEffectsStaticmeshes.Elf 4663801==4663801/5292178 4663796 1) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageEffect.s_u012_a NULL) <- UObject::StaticLoadClass <- AActor::SpawnSkillEffect <- APawn::SkillEffectShot <- 275 11f50000 <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
estaba esperando sub y me salto como 15 veces este error (volvía a entrar porque realmente quería que me den sub... pero we)
gracias
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1535 MHz with 511MB RAM
Video: NVIDIA GeForce2 GTS/GeForce2 Pro (Microsoft Corporation) (5673)
Bad name index 1120242336/269
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad209 4663801)) <- TagName <- FPropertyTag<< <- (After Max) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package LineageEffectsStaticmeshes.Elf) <- UPackage::Serialize <- LoadObject <- (Package LineageEffectsStaticmeshes.Elf 4663801==4663801/5292178 4663796 1) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageEffect.s_u012_a NULL) <- UObject::StaticLoadClass <- AActor::SpawnSkillEffect <- APawn::SkillEffectShot <- 275 11f50000 <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop