rodo +160
18/03/2007, 13:14
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3404 MHz with 1022MB RAM
Video: NVIDIA GeForce 7500 LE (9371)
Assertion failed: Removed!=0 [File:UnObj.cpp] [Line: 3852]
History: <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UObject::UnhashObject <- UObject::~UObject <- UObject::StaticAllocateObject <- (Class WetTexture) <- UObject::StaticConstructObject <- UpdateWorld <- MainLoop <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5373542) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad242 3062990)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 3062990==3062990/15866463 3062797 212) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap
alguno entiende?
CPU: GenuineIntel Unknown processor @ 3404 MHz with 1022MB RAM
Video: NVIDIA GeForce 7500 LE (9371)
Assertion failed: Removed!=0 [File:UnObj.cpp] [Line: 3852]
History: <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UObject::UnhashObject <- UObject::~UObject <- UObject::StaticAllocateObject <- (Class WetTexture) <- UObject::StaticConstructObject <- UpdateWorld <- MainLoop <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5373542) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad242 3062990)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 3062990==3062990/15866463 3062797 212) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap
alguno entiende?