alankapo
24/05/2008, 14:53
Estaba en varka y de golpe...
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel Unknown processor @ 2670 MHz with 1022MB RAM
Video: NVIDIA GeForce 6600 GT (6925)
General protection fault!
History: FMemStack::AllocateNewChunk <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FCollisionOctree::ActorPointCheck <- ALevelInfo::GetPhysicsVolume <- AActor::SetZone <- ULevel::UpdateTerrainArrays::AddTerrains <- ULevel::UpdateTerrainArrays <- ATerrainInfo::Destroy <- UObject::ConditionalDestroy <- (TerrainInfo 23_16.TerrainInfo0) <- DispatchDestroy <- (25753: TerrainInfo 23_16.TerrainInfo0) <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel Unknown processor @ 2670 MHz with 1022MB RAM
Video: NVIDIA GeForce 6600 GT (6925)
General protection fault!
History: FMemStack::AllocateNewChunk <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FOctreeNode::ActorPointCheck <- FCollisionOctree::ActorPointCheck <- ALevelInfo::GetPhysicsVolume <- AActor::SetZone <- ULevel::UpdateTerrainArrays::AddTerrains <- ULevel::UpdateTerrainArrays <- ATerrainInfo::Destroy <- UObject::ConditionalDestroy <- (TerrainInfo 23_16.TerrainInfo0) <- DispatchDestroy <- (25753: TerrainInfo 23_16.TerrainInfo0) <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit