NiSmO
02/09/2008, 10:34
HAY sonas en q se encuentran los raids de Giran, el camino inclusive hacia los mismos que te tira un error asqueroso que te deja re ******** para tartar de sacar el pj de ahi..
el error es este:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1602 MHz with 1023MB RAM
Video: NVIDIA GeForce 7300 GT (6218)
Assertion failed: Removed!=0 [File:UnObj.cpp] [Line: 3852]
History: UObject::UnhashObject <- UObject::~UObject <- UObject::StaticAllocateObject <- (Class WetTexture) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad36 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
y despues me tira algo de C++ -.-"
Fixenlo q nos deja loco y no da pedirle a chano todo los dias q no saque el pj de ahi.
Si alguien tiene una solucion bienvenida sea
el error es este:
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1602 MHz with 1023MB RAM
Video: NVIDIA GeForce 7300 GT (6218)
Assertion failed: Removed!=0 [File:UnObj.cpp] [Line: 3852]
History: UObject::UnhashObject <- UObject::~UObject <- UObject::StaticAllocateObject <- (Class WetTexture) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad36 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
y despues me tira algo de C++ -.-"
Fixenlo q nos deja loco y no da pedirle a chano todo los dias q no saque el pj de ahi.
Si alguien tiene una solucion bienvenida sea