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Ver la versión completa : Hellbound – Guía N. 7: Augments



Krypto
21/03/2009, 14:27
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Weapon augmentation
Se pueden aumentar las armas hablando con el Blacksmith de cada ciudad excepto en las de inicio de cada raza y tampoco en Gludin Village.
Todas las armas grado C y superiores pueden ser aumentadas. Las armas C y B requieren Gemstones D y las armas A y S requieren Gemstones C.
Para el aumento de cada item se necesita Life Stone y Gemstones junto con el arma que el jugador desea aumentar.

Las Life Stones se adquieren matando mobs. Los raid/boss tienen probabilidades más altas de dropear high-level Life Stone que los mobs ordinarios. Las Life Stone muestran los niveles del personaje que las puede utilizar.
Al realizar un aumento hay seguir estos pasos: seleccioná el arma, seleccioná la Life Stone y Gemstones en la ventana de aumento. Arrastrá el ítem desde el inventario para agregarlo a la ventana de aumento. Hacés click en el boton de "Augment" y listo.

http://img12.imageshack.us/img12/9410/augmentation.jpg

Los Blacksmith también pueden remover aumentos lo cual tiene un precio, dependiendo del aumento a remover.

Bonus concedidos
Los bonus concedidos durante los aumentos son al azar y estan determinados por los niveles de Life Stone y el nivel del arma. El éxito del proceso es del 100%.
Los tipos de bonus incluidos son:
Aumento de las habilidades basicas (STR, CON, INT, MEN)
Aumento de los valores de batalla (P. Atk., P. Def., M. Atk., Accuracy, etc.)
Skills adicionales (Activos, Pasivos, Chance skill)
Los bonus no tienen efectos cuando el arma aumentada es de más grado que el del personaje.
Cuando un arma es aumentada se le agrega un prefijo al nombre. Cuando un bonus es agregado cuando se está aumentando un arma con Life Stones que son de grado medio o alto, el arma comenzará a brillar intensamente.

Detalles
El arma aumentada no puede ser intercambiada, droppeada, vendida, tradeada o depositada en el clan warehouse. De todas formas, se puede guardar en el warehouse de cada char. Un ítem al cual se le ha removido el aumento puede ser transferido normalmente.
Las armas con habilidades especiales pueden ser aumentadas. También es posile agregar habilidades especiales o encantar ítems aumentados y estos permanecerán incluso si se remueve el aumento.
Las armas aumentadas no pueden ser usadas para craftear dual swords.
Un arma aumentada no puede ser usada para tradear con el Blacksmith of Mammon.

El Lvl del Skill que pueda salir del augment... depende del Lvl de la Life Stone:
Con una Life Stone Lvl 46, se obtiene un Item-Skill Lvl 1
Con una Life Stone Lvl 49, se obtiene un Item-Skill Lvl 2
Con una Life Stone Lvl 52, se obtiene un Item-Skill Lvl 3
Con una Life Stone Lvl 55, se obtiene un Item-Skill Lvl 4
Con una Life Stone Lvl 58, se obtiene un Item-Skill Lvl 5
Con una Life Stone Lvl 61, se obtiene un Item-Skill Lvl 6
Con una Life Stone Lvl 64, se obtiene un Item-Skill Lvl 7
Con una Life Stone Lvl 67, se obtiene un Item-Skill Lvl 8
Con una Life Stone Lvl 70, se obtiene un Item-Skill Lvl 9
Con una Life Stone Lvl 76, se obtiene un Item-Skill Lvl 10

- Claro está que hay algunos Item-skills que solo se quedan Lvl 1 (como por ejemplo el Item-Skill Recall), así que si por más que le mandes a un arma una Life Stone Lvl 76, te va a salir Item-Skill Recall lvl 1 (Porque no existe el Item-Skill Recall lvl 10).

- Cuando por ejemplo un PJ tiene puesto el Buff Empower basico, y usa su Selfbuff "Item-Skill Empower lvl 10" de su arma Augmentada, el efecto del Empower normal se suma al efecto del Empower del augment.

- En caso de los Warrior, que miran Focus como Buff y pasivo, y ven que les puede tocar ademas un "Critical +32.7", les aviso que ese tipo de modificadores son en puntos y no en porcentajes :P (Recuerden que "10 Critical equivale a 1% chances de Critical).

- Las Chances para que salga un Item-Skill por augment no se determinan por el Lvl de la piedra, sino por su tipo... Low, normal (No dice nada), High, Top. Igualmente todas tienen chances de salir un Skill.

- El brillo del Arma Augmentada, no depende en absoluto de la piedra que uses, sino del tipo de augment que te salga.


Augments list:
Lista de augments a max lvl (estas pueden variar el lvl dependiendo de la lifestone):
Activas
Acrobatics: Increases the height from which you can jump without sustaining damage temporarily.
Aggression: Increases the target's urge to attack. Power 659.
Agility: Increases Dodge temporarily.
Aura Flare: Unleashes an elemental attack against nearby enemies. Power 55.
Aura Flare: Unleashes an elemental attack against the enemies near a target. Power 55.
Aura Flare: Unleashes an elemental attack. Power 110.
Battle Roar: Increases the maximum HP temporarily and restores HP by the increased amount.
Bleed: Temporarily causes a target to bleed heavily. Effect 8.
Blessed Body: Increases the maximum HP by 300 temporarily.
Blessed Soul: Increases the maximum MP by 200 temporarily.
Charm: Decreases a target's urge to attack. Power 330.
Cheer: Increases the maximum CP by 300 temporarily.
Clarity: Temporarily decreases the MP consumption rates for all skills.
Doom: Temporarily blocks all of the target's physical/magic skills.
Duel Might: Increases PVP P. Atk. temporarily.
Duel Weakness: Decreases the opponent's PVP P. Atk. temporarily.
Empowe:r Increases M. Atk. temporarily.
Fear: Momentarily throws the target into a state of fear and causes him to flee.
Firework: Ignites a Firework.
Focus: Increases the chance of a critical attack temporarily.
Guidance: Increases Accuracy temporarily.
Heal Empower: Increases the power of HP recovery magic temporarily.
Heal: Immediately recovers your HP. Power 552.
Hold: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
Hurricane: Creates a whirlwind of destruction. Power 110.
Hurricane: Unleashes a powerful gusting attack against nearby enemies. Power 55
Hurricane: Unleashes a powerful gusting attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against nearby enemies. Power 55.
Hydro Blast: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
Hydro Blast: Unleashes a spray of highly pressurized water. Power 110.
Iron Body: Raises resistance to damage from falling.
Kiss of Eva: Increases Lung Capacity temporarily.
Large Firework: Ignites a Large Firework.
Lesser Celestial Shield: Bestows temporary invincibility.
Magic Barrier: Increases M. Def. temporarily.
Mana Burn: Burns up the enemy's MP. Power 120.
Mana Gain: Increases the recharge recover rate of MP.
Medusa: Temporarily throws the target into a petrified state.
Might: Increases P. Atk. temporarily.
Music Clarity: Temporarily decreases the MP consumption rate for song/dance skills.
Music: Refresh: Temporarily decreases the re-use time for song/dance skills.
Music: Plays music.
Mystery Skill: Increases your head size.
Paralyze: Temporarily throws the target into a state of paralysis.
Party Recall: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Peace: Puts the opponent's mind at peace and erases the desire to attack.
Poison: Temporarily poisons a target. Effect 8.
Prayer: Increases the effectiveness of HP recovery magic temporarily.
Prominence: Detonates a fireball by compressing the air around the caster. Power 110.
Prominence: Unleashes a flaming attack against nearby enemies. Power 55.
Prominence: Unleashes a flaming attack against the enemies near a target. Power 55.
Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recall: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recharge: Regenerates MP. Power 69.
Reflect Damage: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Refresh: Temporarily decreases the re-use times for all skills.
Resurrection: Resurrects a corpse. Restores about 70% of additional Exp.
Ritual: Regenerates CP. Power 473.
Shadow Flare: Unleashes a dark attack against nearby enemies. Power 55.
Shadow Flare: Unleashes a dark attack against the enemies near a target. Power 55.
Shadow Flare: Unleashes a dark attack. Power 110.
Shield: Increases P. Def. temporarily.
Silence: Temporarily blocks the target's magic skills.
Skill Clarity: Temporarily decreases the MP consumption rate for physical skills.
Skill Refresh: Temporarily decreases the re-use time for physical skills.
Sleep: Momentarily throws the target into a state of sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
Slow: Temporarily decreases a target's speed.
Solar Flare: Unleashes a sacred attack against nearby enemies. Power 55.
Solar Flare: Unleashes a sacred attack against the enemies near a target. Power 55.
Solar Flare: Unleashes a sacred attack. Power 110.
Spell Clarity: Temporarily decreases the MP consumption rate for magical skills.
Spell Refresh: Temporarily decreases the re-use time for magic skills.
Stealth: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Stone: Attacks the enemies near a target with a stone boulder. Power 55.
Stone: Attacks the target with a stone boulder. Power 110.
Stone: Unleashes an earthen attack against nearby enemies. Power 55.
Stun: Temporarily throws the target into a state of shock.
Trick: Cancels the target's status.
Unlock: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
Vampiric Rage: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Vampiric Touch: Absorbs HP. Power 88.
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
Winter: Temporarily decreases a target's Atk. Spd

Passivas
Acrobatics: Increases the height from which you can jump without sustaining damage when equipped.
Agility: Increases evasion when equipped.
Clarity: Decreases the MP consumption rate for all skills when equipped.
Duel Might: Increases PVP P. Atk. when equipped.
Empower: Increases M. Atk. when equipped.
Focus: Increases critical attack rate when equipped.
Guidance: Increases accuracy when equipped.
Heal Empower: Increases the power of HP recovery magic when equipped.
Iron Body: Raises resistance to damage from falling when equipped.
Kiss of Eva: Increases lung capacity when equipped.
Magic Barrier: Increases M. Def. when equipped.
Mana Gain: Increases the recharge recovery rate of MP when equipped.
Might: Increases P. Atk. when equipped.
Music Clarity: Decreases the MP consumption rate for song/dance skills when equipped.
Prayer: Increases the effect of HP recovery magic when equipped.
Reflect Damage: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
Shield: Increases P. Def. when equipped.
Skill Clarity: Decreases the MP consumption rate for physical skills when equipped.
Spell Clarity: Decreases the MP consumption rate for magic skills when equipped.
Weight Limit: Increases the weapon weight limit by 2 times when equipped.
Wild Magic: Increases the critical attack rate of magic attacks when equipped.

Edité la guía agregando la data de Pablohades. Gracias viejo.

ChaoticSword
21/03/2009, 14:45
que groso
justo andaba buscando esa lista

lanz
21/03/2009, 15:36
yo tmb...como siempre 10! :)

elnecro
21/03/2009, 16:18
epetacula - a - a - a (?



como siempre pipi-cucu ^^

pablito1904
21/03/2009, 16:50
Muy buenas todas las guias, aunq es recomendable que todos se bajen el HB y juegen al menos un server fruta para ir viendo todas estas cosas. Yo muchas ya las sabia (como esto) pero hay varias cosas que las aprendi gracias a las guias estas. Muy buena, segi asi ;)

Pablo_Hades
21/03/2009, 16:52
Esaa


Music: Plays music.

Ese es el mejor Skill de augment lejos jajajaja
Tiene toda la onda de verdad :P->


+ Agrego:

- El Lvl del Skill que pueda salir del augment... depende del Lvl de la Life Stone.
Con una Life Stone Lvl 46, se obtiene un Item-Skill Lvl 1
Con una Life Stone Lvl 49, se obtiene un Item-Skill Lvl 2
Con una Life Stone Lvl 52, se obtiene un Item-Skill Lvl 3
Con una Life Stone Lvl 55, se obtiene un Item-Skill Lvl 4
Con una Life Stone Lvl 58, se obtiene un Item-Skill Lvl 5
Con una Life Stone Lvl 61, se obtiene un Item-Skill Lvl 6
Con una Life Stone Lvl 64, se obtiene un Item-Skill Lvl 7
Con una Life Stone Lvl 67, se obtiene un Item-Skill Lvl 8
Con una Life Stone Lvl 70, se obtiene un Item-Skill Lvl 9
Con una Life Stone Lvl 76, se obtiene un Item-Skill Lvl 10

- Claro esta que hay algunos Item-skills que solo se quedan Lvl 1 (Como por ejemplo el Item-Skill Recall), así que si por mas que le mandes a un arma una Life Stone Lvl 76, te va a salir Item-Skill Recall lvl 1 (Porque no existe el Item-Skill Recall lvl 10).

- Cuando por ejemplo un PJ tiene puesto el Buff Empower basico, y usa su Selfbuff "Item-Skill Empower lvl 10" de su arma Augmentada, el efecto del Empower normal se suma al efecto del Empower del augment (Osea... M.Atk Chitero :P). Esto ojala lo saquen... porque en servers con skills acumulados como los de PonyOnline se va a notar demaciado este tipo de augment.

- En caso de los Warrior, que miran Focus como Buff y pasivo, y ven que les puede tocar ademas un "Critical +32.7", les aviso que ese tipo de modificadores son en puntos y no en porcentajes :P (Recuerden que "10 Critical equivale a 1% chances de Critical).

- Las Chances para que salga un Item-Skill por augment no se determinan por el Lvl de la piedra, sino por su tipo... Low, normal (No dice nada), High, Top. Igualmente todas tienen chances de salir un Skill.

- El brillo del Arma Augmentada, no depende en absoluto de la piedra que uses, sino del tipo de augment que te salga.


CHAU!

P.D. 1: Iba a agregar los modificadores que faltan... pero es un dolor de huevos jajajaja, ademas no alcanzarian los caractéres :P

P.D. 2: El augmentar (Aumentar, o Refinar) armas es un **** vicio... que los va a tener locos jajajaja

iago64
21/03/2009, 17:04
espectacular... es sencillamente eso... este pibe se zarpa deja cada guias que te plasman su calidad y su gran genio para esto

voto por que crypto tenga minimo privilegio de moderador... sus aportes estan lleno mas alla de lo pensado

Krypto
21/03/2009, 22:08
Esaa



Ese es el mejor Skill de augment lejos jajajaja
Tiene toda la onda de verdad :P->


+ Agrego:

- El Lvl del Skill que pueda salir del augment... depende del Lvl de la Life Stone.
Con una Life Stone Lvl 46, se obtiene un Item-Skill Lvl 1
Con una Life Stone Lvl 49, se obtiene un Item-Skill Lvl 2
Con una Life Stone Lvl 52, se obtiene un Item-Skill Lvl 3
Con una Life Stone Lvl 55, se obtiene un Item-Skill Lvl 4
Con una Life Stone Lvl 58, se obtiene un Item-Skill Lvl 5
Con una Life Stone Lvl 61, se obtiene un Item-Skill Lvl 6
Con una Life Stone Lvl 64, se obtiene un Item-Skill Lvl 7
Con una Life Stone Lvl 67, se obtiene un Item-Skill Lvl 8
Con una Life Stone Lvl 70, se obtiene un Item-Skill Lvl 9
Con una Life Stone Lvl 76, se obtiene un Item-Skill Lvl 10

- Claro esta que hay algunos Item-skills que solo se quedan Lvl 1 (Como por ejemplo el Item-Skill Recall), así que si por mas que le mandes a un arma una Life Stone Lvl 76, te va a salir Item-Skill Recall lvl 1 (Porque no existe el Item-Skill Recall lvl 10).

- Cuando por ejemplo un PJ tiene puesto el Buff Empower basico, y usa su Selfbuff "Item-Skill Empower lvl 10" de su arma Augmentada, el efecto del Empower normal se suma al efecto del Empower del augment (Osea... M.Atk Chitero :P). Esto ojala lo saquen... porque en servers con skills acumulados como los de PonyOnline se va a notar demaciado este tipo de augment.

- En caso de los Warrior, que miran Focus como Buff y pasivo, y ven que les puede tocar ademas un "Critical +32.7", les aviso que ese tipo de modificadores son en puntos y no en porcentajes :P (Recuerden que "10 Critical equivale a 1% chances de Critical).

- Las Chances para que salga un Item-Skill por augment no se determinan por el Lvl de la piedra, sino por su tipo... Low, normal (No dice nada), High, Top. Igualmente todas tienen chances de salir un Skill.

- El brillo del Arma Augmentada, no depende en absoluto de la piedra que uses, sino del tipo de augment que te salga.


CHAU!

P.D. 1: Iba a agregar los modificadores que faltan... pero es un dolor de huevos jajajaja, ademas no alcanzarian los caractéres :P

P.D. 2: El augmentar (Aumentar, o Refinar) armas es un **** vicio... que los va a tener locos jajajaja

Gracias por la data. Vino muy bien y ya la sumé a la guía.

Enjoy the game

duckhunter
21/03/2009, 22:43
esaa kripto alto laburito te mandaste con las guias , si bien muchos lo pueden hacer la voluntad e inciativa muy copada , la guia la vengo siguiendo hace tiempo si bien conosco hb me despejo muchas dudas . espero que venga el gran cambio
salutes!

elwear
21/03/2009, 23:44
MUCHOS PENSARAN Q VAN A AUGMENTAR UNA SOLA VEZ UN ARMA PERO NO SABEN LO Q ES HASTA Q TOCA EL AUGMENT Q UNO QUIERE xD COMO DIJO PABLO ES UN VICIO :P

Markofshadows
21/03/2009, 23:56
Excelente lo tuyo te pasas

Pablo_Hades
22/03/2009, 02:41
MUCHOS PENSARAN Q VAN A AUGMENTAR UNA SOLA VEZ UN ARMA PERO NO SABEN LO Q ES HASTA Q TOCA EL AUGMENT Q UNO QUIERE xD COMO DIJO PABLO ES UN VICIO :P

Si llegan a poner por Dona Life Stones Top lvl 76, o peor aun... las frutas lvl 78... vendo mi casa pa donar vieja! jajajaja

No paro hasta que no me salga el Item Skill Music!!!!
Eaea->

O.O


CHAU!

GTI
22/03/2009, 11:47
Salen facil las ls yo en ******* tengo 1 ls lvl 76 y 2 mid 72

Juanmap15
22/03/2009, 18:52
Opa alta guia copada:$ :D

Saludos

elnecro
22/03/2009, 20:50
Si llegan a poner por Dona Life Stones Top lvl 76, o peor aun... las frutas lvl 78... vendo mi casa pa donar vieja! jajajaja

No paro hasta que no me salga el Item Skill Music!!!!
Eaea->

O.O


CHAU!

pt donador (?

DarKKacho
10/08/2009, 11:51
La verdad recien termino de leer todas las guias y esta muy buenas... muchas gracias...

Solo una cosa te falto en esta guia... segun vengo leyendo en algunos lugares las armas ya enchantadas conservan los enchant cuando se les hace Augments, seria idea que los administradores del servidor confirmen estoy ya que lo mismo pasa cuando cambias las armas en el blacksmith mammon en todos los servers (conservan los enchants puestos siempre y cuando cambies por un arma del mismo nivel) y aca no sucede...


Muchas gracias

bellini119
10/08/2009, 13:46
MUCHOS PENSARAN Q VAN A AUGMENTAR UNA SOLA VEZ UN ARMA PERO NO SABEN LO Q ES HASTA Q TOCA EL AUGMENT Q UNO QUIERE xD COMO DIJO PABLO ES UN VICIO :P

POSTA Q SI, probe HB en otro server, y para q me toque prominence lvl 10, de itemskill activo me gaste alrededor de 320 life stone(comunes, mid, high, top, lvl 76 y lvl 80) y alrededor de 100kk de adena.

pero vale la pena, en un server tipo venus, donde se juegan oly, con la clase base, tener un bishop con prominence = NO TIENE PRECIO.

para todo lo demas existe mastercard.

lo q digo es q hay augment q son impagables, silence en una daga, anchor de chance con el m atack, fear de chance, etc.

DarKKacho
11/08/2009, 01:05
Una ultima cosulta antes de irme a dormir... no lo lei en ningun lado pero calculo que alguien que jugo este Throne lo habra probado...

las armas a las cuales se hace Augments se dropean cuando estas pk??? o puedo pekear todo lo que quiero con un arma de estas sin riesgo de que se dropee??

johnob
14/08/2009, 10:11
Una ultima cosulta antes de irme a dormir... no lo lei en ningun lado pero calculo que alguien que jugo este Throne lo habra probado...

las armas a las cuales se hace Augments se dropean cuando estas pk??? o puedo pekear todo lo que quiero con un arma de estas sin riesgo de que se dropee??

no se pueden dropear, vender, tradear bla bla bla son como las infinity, nada mas q si la keres vender le sacas el Augment y listo :P

Krypto
19/08/2009, 22:54
no se pueden dropear, vender, tradear bla bla bla son como las infinity, nada mas q si la keres vender le sacas el Augment y listo :P

Si sacás el augment: Vender o tradear también.

Astrangeday
14/12/2009, 13:29
Consulta sencilla para alguien que sepa

me salio el siguiente Augment
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
en el arma

quisiera saber que % de rate aumenta??

muchas gracias!!

Astrangeday
17/12/2009, 10:58
Consulta sencilla para alguien que sepa

me salio el siguiente Augment
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
en el arma

quisiera saber que % de rate aumenta??

muchas gracias!!

mmmm
alguien tiene idea de esto??? :(

ZePe
21/12/2009, 15:51
Muy bueno el post :)

Astrangeday
23/12/2009, 10:00
Consulta sencilla para alguien que sepa

me salio el siguiente Augment
Wild Magic: Increases the critical attack rate of magic attacks temporarily.
en el arma

quisiera saber que % de rate aumenta??

muchas gracias!!

UP a mi consultita :(

Krypto
03/02/2010, 11:03
UP a mi consultita :(

Según leí en varios lugares te aumenta 50 puntos, no es mucho. Pero no estoy seguro ya que la informaicón sobre los %s o puntos de aumento, varían en demasía entre los seteos de cada server. La información online también es diversa.
Quizás esta data sí la puedan bridnar los GMs, desde su base de datos.

Azure
06/05/2010, 21:50
perdon x la resurreccion de post (pasa q soy bishop ¿?)

es sobre el tema del augment q da +x a algunos stats.. estabamos hablando con un amigo y el hippie me dijo q puede salir X stat +3.. es posible eso?? xq hace 2 hs q toy buscando x el Buscador del foro y no encuentro en ningun lugar respuesta a esto...

mas precisamente keria saber si la aument +3 INT es posible


salu2 gentessss

Avenged
07/05/2010, 11:01
perdon x la resurreccion de post (pasa q soy bishop ¿?)

es sobre el tema del augment q da +x a algunos stats.. estabamos hablando con un amigo y el hippie me dijo q puede salir X stat +3.. es posible eso?? xq hace 2 hs q toy buscando x el Buscador del foro y no encuentro en ningun lugar respuesta a esto...

mas precisamente keria saber si la aument +3 INT es posible


salu2 gentessss

en su momento Chii había mostrado por hero que su bow +16 tenia STR+3, asique deduzco que el INT +3 es posible, pero no "factible" qe salga xD

nicocuellobrc
07/05/2010, 15:06
en su momento Chii había mostrado por hero que su bow +16 tenia STR+3, asique deduzco que el INT +3 es posible, pero no "factible" qe salga xD

Pienso q si yo tengo +3 MEN , en mi daga xD

Astrangeday
07/05/2010, 15:20
Hay un post donde decian las chances de los augments
sino recuerdo mal
el maximo en los stats es +3 y sale con las LS lvl 76

y tengo entendido no dan ni DEX ni WIT

Azure
07/05/2010, 16:31
Pienso q si yo tengo +3 MEN , en mi daga xD

es x eso mismo q me KBIO la duda de q si existen las augment de +3 INT


Hay un post donde decian las chances de los augments
sino recuerdo mal
el maximo en los stats es +3 y sale con las LS lvl 76

y tengo entendido no dan ni DEX ni WIT

sera q no lo tenes a mano? xq la verdad q me da paja volver a buscar 2 hs y volver a no encontrar -.-

Astrangeday
07/05/2010, 16:56
Copiar y pegar desde la pagina, que es el foro de otro server, de no se donde (no argentino, pero por las dudas no lo pongo)


A Refinement System has been added so that users can add various and stronger abilites to their weapons.

There are different types of life stones:
normal, medium, high, special

**Type of Life Stones**
normal (if you receive a purple or red augmentation you'll get electric effects)
medium (if you receive a purple or red augmentation you'll get electric effects)
high (gives electric effects)
top (gives strong electric effects)


Different types give different effects.
The highest life stone (top) gives a yellow glow and the lowest stone gives no electric effect.


Augmentation List by http://l2wh.com

[spoil:588d3][list:588d3]
[align=left:588d3]STAT MODIFIERS

* Accuracy +X -- X between +0.4 and +3.0
* CP Recovery +X -- X between +0.1 and +0.8
* Critical +X -- X between +4.9 and +32.7
* Dodge +X -- X between +0.4 and +3.0
* HP Recovery -- X between +0.1 and +0.8
* M. Atk +X -- X between +2.5 and +28.2
* Maximum CP +X -- X between +19.2 and +214.9
* Maximum HP +X -- X between +12.7 and+155.9
* Maximum MP +X -- X between +6.1 and +115.1
* M. Def +X -- X between +4 and +30.8
* MP Recovery +X -- X between +0.1 and 0.4
* P. Atk +X -- X between +2.2 and +24.2
* P. Def +X -- X between +5.1 and +38.2
* CON +1
* INT +1
* MEN +1
* STR +1

ACTIVE SKILLS

* Active: Absorbs HP.
* Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
* Active: Attacks by throwing a boulder.
* Active: Burns up the enemy's MP.
* Active: Decreases all skill MP consumption rates temporarily.
* Active: Decreases all skill re-use times temporarily.
* Active: Decreases a target's urge to attack.
* Active: Decreases the magic MP consumption rate temporarily.
* Active: Decreases the magic re-use time temporarily.
* Active: Decreases the opponent's PVP P. Atk. temporarily.
* Active: Decreases the skill MP consumption rate temporarily.
* Active: Decreases the skill re-use time temporarily.
* Active: Decreases the song/dance skill MP consumption rate temporarily.
* Active: Decreases the song/dance skill re-use time temporarily.
* Active: Decreases the target's urge to attack.
* Active: Detonates a fireball by compressing the air around the caster.
* Active: Ignites a firecracker.
* Active: Ignites a large firecracker.
* Active: Increases Accuracy temporarily.
* Active: Increases Dodge temporarily.
* Active: Increases M. Atk. temporarily.
* Active: Increases M. Def. temporarily.
* Active: Increases P. Atk. temporarily.
* Active: Increases P. Def. temporarily.
* Active: Increases PVP P. Atk. temporarily.
* Active: Increases resistance to damage from falling temporarily.
* Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
* Active: Increases the chance of a critical attack temporarily.
* Active: Increases the critical attack rate of magic attacks temporarily.
* Active: Increases the effectiveness of HP recovery magic temporarily.
* Active: Increases the maximum CP temporarily.
* Active: Increases the maximum HP temporarily.
* Active: Increases the maximum HP temporarily and restores HP by the increased amount.
* Active: Increases the maximum MP temporarily.
* Active: Increases the power of HP recovery magic temporarily.
* Active: Increases the recharge recover rate of MP.
* Active: Increases the recharge recovery rate of MP.
* Active: Increases the target's urge to attack.
* Active: Inflicts a dark attack.
* Active: Inflicts a dark attack in the shape of a parabola.
* Active: Inflicts a elementally challenged attack.
* Active: Inflicts a elementally challenged attack in the shape of a parabola.
* Active: Inflicts a flaming attack.
* Active: Inflicts a flaming attack in the shape of a parabola.
* Active: Inflicts a gusting attack.
* Active: Inflicts a gusting attack in the shape of a parabola.
* Active: Inflicts an earthen attack attack.
* Active: Inflicts an earthen attack attack in the shape of a parabola.
* Active: Inflicts a sacred attack.
* Active: Inflicts a sacred attack in the shape of a parabola.
* Active: Inflicts a water-type attack.
* Active: Inflicts a water-type attack in the shape of a parabola.
* Active: Inflicts damage by throwing a boulder.
* Active: Instantly restores your HP.
* Active: Launches a dark attack.
* Active: Launches a sacred attack.
* Active: Momentarily becomes invincible.
* Active: Momentarily frightens the target, causing him to flee.
* Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
* Active: Play music for a short duration.
* Active: Puts the opponent's mind at peace and erases the desire to attack.
* Active: Regenerates MP.
* Active: Removes the target.
* Active: Restores CP.
* Active: Restores your own CP.
* Active: Resurrects a corpse.
* Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Temporarily blocks all of the target's physical/magic skills.
* Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
* Active: Temporarily blocks the target's magic skills.
* Active: Temporarily causes a target to bleed heavily.
* Active: Temporarily decreases a target's Atk. Spd.
* Active: Temporarily decreases a target's speed.
* Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
* Active: Temporarily Increases the distance you can jump without sustaining damage.
* Active: Temporarily Increases your head size.
* Active: Temporarily Increases your lung capacity.
* Active: Temporarily paralyzes a target.
* Active: Temporarily petrifies the target.
* Active: Temporarily poisons the target.
* Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Active: Temporarily resist damage from falls.
* Active: Temporarily stuns the target.
* Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

CHANCE

* Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
* Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Has a chance to paralyze a target that damages you.
* Chance: Has a chance to petrify a target that damages you.
* Chance: Has a chance to poison a target that damages you.
* Chance: Has a chance to sleep a target that damages you.
* Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Has a chance to stun a target that damages you.
* Chance: Increases accuracy with a certain probability when damage is incurred.
* Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
* Chance: Increases critical attack rate with a certain probability when damage is incurred.
* Chance: Increases evasion with a certain probability when damage is incurred.
* Chance: Increases M. Atk. with a certain probability when damage is incurred.
* Chance: Increases maximum CP with a certain probability when damage is incurred.
* Chance: Increases maximum HP with a certain probability when damage is incurred.
* Chance: Increases maximum MP with a certain probability when damage is incurred.
* Chance: Increases M. Def. with a certain probability when damage is incurred.
* Chance: Increases P. Atk. with a certain probability when damage is incurred.
* Chance: Increases P. Def. with a certain probability when damage is incurred.
* Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
* Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
* Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
* Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
* Chance: Momentarily blocks the target's magic skill during a critical attack.
* Chance: Momentarily blocks the target's magic skill during a magic attack.
* Chance: Momentarily blocks the target's magic skill during a physical attack.
* Chance: Momentarily burns up the target's MP during a critical attack.
* Chance: Momentarily burns up the target's MP during a magic attack.
* Chance: Momentarily burns up the target's MP during a physical attack.
* Chance: Momentarily causes the target to bleed during a critical attack.
* Chance: Momentarily causes the target to bleed during a magic attack.
* Chance: Momentarily causes the target to bleed during a physical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
* Chance: Momentarily decreases a target's speed during a critical attack.
* Chance: Momentarily decreases a target's speed during a physical attack.
* Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Momentarily frightens the target, causing him to flee during a magic attack.
* Chance: Momentarily frightens the target, causing him to flee during a physical attack.
* Chance: Momentarily frightens the target during a critical attack.
* Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily paralyzes the target during a critical attack.
* Chance: Momentarily paralyzes the target during a magic attack.
* Chance: Momentarily paralyzes the target during a physical attack.
* Chance: Momentarily petrifies the target during a critical attack.
* Chance: Momentarily petrifies the target during a magic attack.
* Chance: Momentarily petrifies the target during a physical attack.
* Chance: Momentarily poisons the target during a critical attack.
* Chance: Momentarily poisons the target during a magic attack.
* Chance: Momentarily poisons the target during a physical attack.
* Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily stuns the target during a critical attack.
* Chance: Momentarily stuns the target during a magic attack.
* Chance: Momentarily stuns the target during a physical attack.
* Chance: Regenerates CP with a certain probability when damage is incurred.
* Chance: Regenerates MP with a certain probability when damage is incurred.
* Chance: Temporarily decreases a target's speed during a critical attack.
* Chance: Temporarily decreases a target's speed during a physical attack.
* Chance: Temporarily decreases a target's urge to attack during a critical attack.
* Chance: Temporarily decreases a target's urge to attack during a physical attack.
* Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Temporarily increases the target's urge to attack during a critical attack.
* Chance: Temporarily increases the target's urge to attack during a physical attack.
* Chance: Temporarily provokes a target to attack during a critical attack.
* Chance: Temporarily provokes a target to attack during a physical attack.
* Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

PASSIVE

* Passive: Decreases the magic MP consumption rate.
* Passive: Decreases the MP consumption rate for all skills.
* Passive: Decreases the skill MP consumption rate.
* Passive: Decreases the song/dance skill MP consumption rate.
* Passive: Increases accuracy.
* Passive: Increases critical attack rate.
* Passive: Increases evasion.
* Passive: Increases lung capacity.
* Passive: Increases Lung Capacity.
* Passive: Increases M. Atk.
* Passive: Increases M. Def.
* Passive: Increases P. Atk.
* Passive: Increases P. Def.
* Passive: Increases PVP P. Atk.
* Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
* Passive: Increases the critical attack rate of magic attacks.
* Passive: Increases the effect of HP recovery magic.
* Passive: Increases the height from which you can jump without sustaining damage.
* Passive: Increases the power of HP recovery magic.
* Passive: Increases the recharge recovery rate of MP.
* Passive: Increases the weapon weight limit by 2 times.
* Passive: Raises resistance to damage from falling

Tambien encontre el TH que te decia
http://foro-playonline.com.ar/foro/showthread.php?t=87591&highlight=augment

cabe aclarar los modificadores de atributo estan mal asi que no sirve de mucho por eso no lo postie antes, igualmente vez que no da ni DEX ni WIT eso creo esta bien
pero ahi dice que solo da +1 cuando al menos yo tengo un augment con +2 y estoy casi seguro que el maximo es +3, pero de todos si preguntas
INT+3 es posible???
te diria que si hay un atributo +3 lo mas seguro es que los restantes modificadores por aumento tambien lleguen a +3

espero te sea de ayuda, si bien la informacion no es del todo exacta en cuanto a los modificadores de atributos, creo que aclara tu duda de si es posible INT +3

saludos

Azure
07/05/2010, 20:12
sisi, en mi humilde punto de vista, si un stat se puede llevar a +3, xq no los otros?? a ver..

PABLO_HADES señal!

tmb habia leido en otro post q te podia dar +1 en wit o dexasi q estoy totalmente desconcertado con esto...

y ya q estamos.. q rinde mas en un augment en arma de mago.. Pasivo de M atack o +2 Int??

salu2 gentessss

nicocuellobrc
09/05/2010, 11:49
es x eso mismo q me KBIO la duda de q si existen las augment de +3 INT



sera q no lo tenes a mano? xq la verdad q me da paja volver a buscar 2 hs y volver a no encontrar -.-

tmb me toco INT +1 en el bow -.- xd

Azure
09/05/2010, 21:38
tmb me toco INT +1 en el bow -.- xd

si me tubiera q poner a contar las veces q me salio +1 de str en la AM... es una p@r@ng@ eso -.-

nicocuellobrc
10/05/2010, 14:30
si me tubiera q poner a contar las veces q me salio +1 de str en la AM... es una p@r@ng@ eso -.-

jajaj se mal xd

Azure
10/05/2010, 16:22
nah, si es interminable! anoche tire 3 veces +1 str en la homu y 1 vez en el bastoncito grado A (el nuevo, q es = a la miracles.. el skull no se cuanto)

es interminable.. dsp me salio con pasiva de guidance -.-

salu2 gentessss

edit: ya q tamos pregunto... q rinde mas, pasiva de Matack o +2 int??

Shuniman
10/05/2010, 16:43
Mepa que no rinde tanto la de m atk.. nO es mucho creo.. de ultima fijate rinde mas la de wm lv 10 :P

Azure
10/05/2010, 18:16
claro! yo kisiera saber (en caso de q alguno la tenga) en q % aumentaria el m atack teniendo ambas (ya sea pasiva de m atack o de +2 int)

swotin
30/08/2010, 00:49
Ola queria saber cuanto te aumenta el poder de heal el augmente q dice : Passive: Increases the power of HP recovery magic.

Shuniman
30/08/2010, 02:39
Ola queria saber cuanto te aumenta el poder de heal el augmente q dice : Passive: Increases the power of HP recovery magic.

Depende del lv de la piedra..... pero supongo que sera mas fuerte que el prayer.. igual no te imagines 1k mas :P

Bailen
26/05/2011, 09:11
che perdonen mi ignorancia, donde enchanto los skiles con las life stone? como se ponen ?

ChaoticSword
26/05/2011, 22:46
En el mismo lugar donde augmentas pasivas.
(sarcasmo)

Eso que queres vos no existe, te debes estar confundiendo augmentar un arma con lo que te puede tocar un skill, con enchantear skills.