Toberal
05/06/2009, 22:16
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2615 MHz with 2047MB RAM
Video: NVIDIA GeForce 8400 GS (6401)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 20_22.Mover16) <- AActor::Serialize <- TestReach <- (Mover 20_22.Mover16) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 20_22.Mutator36) <- AActor::Serialize <- TestReach <- (Mutator 20_22.Mutator36) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 20_22.GameInfo36) <- AActor::Serialize <- TestReach <- (GameInfo 20_22.GameInfo36) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 20_22.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 20_22.LevelInfo0) <- UStruct::SerializeBin <- (Class LineageWarrior.MElf Base[0]) <- UObject::Serialize <- (MElf 22_22.MElf436) <- AActor::Serialize <- TestReach <- (MElf 22_22.MElf436) <- UStruct::SerializeBin <- (Class Engine.PlayerController Pawn[0]) <- UObject::Serialize <- (PlayerController 22_22.PlayerController15301) <- AActor::Serialize <- TestReach <- (PlayerController 22_22.PlayerController15301) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
CPU: AuthenticAMD Unknown processor @ 2615 MHz with 2047MB RAM
Video: NVIDIA GeForce 8400 GS (6401)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.Mover Attached[0]) <- UObject::Serialize <- (Mover 20_22.Mover16) <- AActor::Serialize <- TestReach <- (Mover 20_22.Mover16) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.Mutator XLevel[0]) <- UObject::Serialize <- (Mutator 20_22.Mutator36) <- AActor::Serialize <- TestReach <- (Mutator 20_22.Mutator36) <- UStruct::SerializeBin <- (Class Engine.GameInfo BaseMutator[0]) <- UObject::Serialize <- (GameInfo 20_22.GameInfo36) <- AActor::Serialize <- TestReach <- (GameInfo 20_22.GameInfo36) <- UStruct::SerializeBin <- (Class Engine.LevelInfo Game[0]) <- UObject::Serialize <- (LevelInfo 20_22.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo 20_22.LevelInfo0) <- UStruct::SerializeBin <- (Class LineageWarrior.MElf Base[0]) <- UObject::Serialize <- (MElf 22_22.MElf436) <- AActor::Serialize <- TestReach <- (MElf 22_22.MElf436) <- UStruct::SerializeBin <- (Class Engine.PlayerController Pawn[0]) <- UObject::Serialize <- (PlayerController 22_22.PlayerController15301) <- AActor::Serialize <- TestReach <- (PlayerController 22_22.PlayerController15301) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop