lamorsa
19/08/2009, 16:16
Hola les escribo para preguntarles cual puede ser la causa del critical error que me aparecio ultimamente
2009.8.19 16:11:23
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 3012 MHz with 2047MB RAM
Video : NVIDIA GeForce 9800 GT (9038)
PosCode : LS1:18154:145543:-3101 4/1
General protection fault!
History: UObject::GetFullName <- ObjectTestReach <- UObject::GetFullName <- UStruct::SerializeBinGC <- UObject::Serialize <- (BeamEmitter 22_22.BeamEmitter29) <- ObjectTestReach <- (BeamEmitter 22_22.BeamEmitter29) <- UStruct::SerializeBinGC <- UObject::Serialize <- (wh_heal_ta 22_22.wh_heal_ta4) <- AActor::Serialize <- ObjectTestReach <- (wh_heal_ta 22_22.wh_heal_ta4) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Desde ya gracias y si no es el lugar para postearlo disculpen
2009.8.19 16:11:23
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 3012 MHz with 2047MB RAM
Video : NVIDIA GeForce 9800 GT (9038)
PosCode : LS1:18154:145543:-3101 4/1
General protection fault!
History: UObject::GetFullName <- ObjectTestReach <- UObject::GetFullName <- UStruct::SerializeBinGC <- UObject::Serialize <- (BeamEmitter 22_22.BeamEmitter29) <- ObjectTestReach <- (BeamEmitter 22_22.BeamEmitter29) <- UStruct::SerializeBinGC <- UObject::Serialize <- (wh_heal_ta 22_22.wh_heal_ta4) <- AActor::Serialize <- ObjectTestReach <- (wh_heal_ta 22_22.wh_heal_ta4) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Desde ya gracias y si no es el lugar para postearlo disculpen