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Ver la versión completa : Pregunta sobre "skills pisados"



Na+17
23/09/2009, 20:32
Hola a todos, lo mas probable es que haya mil millones de post sobre este tema, pero no encontré ninguno que satisfaga mi duda.

Mi historia es asi: pienso tirar las siguientes subs **-**-SPH-WLK, pero visitando una pagina donde podes comparar los skills de cada pj vi algunas cosas que me pusieron como loco. Un ejemplo es el skill "Sleep" que en el SPH es lvl 42 y en el WLK es lvl 9. Otro ejemplo es con el skill "Higher Mana Gain" que en el SPH es lvl 27 y en el WLK es lvl 8. Otro ejemplo es con el skill "Body To Mind" que en el SPH es lvl 5 y en el WLK es lvl 1.

Bueno así puedo seguir con algunos skills más, pero creo que con esto alcanza para demostrar mi punto. ¿TODOS LOS SKILLS SE PISAN O SOLO ALGUNOS? De ser que solo algunos skills se pisan ¿CUALES SON?
Desde ya muchas gracias, espero no molestar con el post. Sean precisos y se acaba rápido jeje.

Un abrazo.

esekiel
23/09/2009, 20:35
No todos se pisan, un ejemplo son los magos q terminan Summoner.

elnecro
23/09/2009, 20:39
no se pisan, por qe esos skilles que mencionas el WLK no los aprende a 40+

asi qe por ese motivo no se pisan :)

Na+17
23/09/2009, 20:39
No todos se pisan, un ejemplo son los magos q terminan Summoner.

No entendí bien. Hay solo algunos skills que se pisan... pero en mi caso, se pisan?

Na+17
23/09/2009, 20:41
no se pisan, por qe esos skilles que mencionas el WLK no los aprende a 40+

asi qe por ese motivo no se pisan :)


Ahhhhh!! Listo, ya entendi. Mil gracias... !!!! Un capo.

Fakku
23/09/2009, 21:50
no se pisan, por qe esos skilles que mencionas el WLK no los aprende a 40+

asi qe por ese motivo no se pisan :)

ahi tenes como es.

santi1993
23/09/2009, 22:27
si se pisan

carlitoscs1
23/09/2009, 22:41
No se pisan,te quda el de lvl mas alto,en este caso el de Sph

Toberal
23/09/2009, 23:00
las pasivas tmb?

Sacred
23/09/2009, 23:02
te queda el lvl mas alto :P saludos

erchi
23/09/2009, 23:34
nop el high mana gain se pisa. al terminar summoner

zel
23/09/2009, 23:57
nop el high mana gain se pisa. al terminar summoner

no se pisa <,<
aca te dejo mi pj q termino sumoner :F
ol,sps,tk,es y como se ve tiene el High gain mana queda lvl alto

http://img242.imageshack.us/img242/4886/shot00076.th.jpg (http://img242.imageshack.us/i/shot00076.jpg/)

erchi
24/09/2009, 00:19
nahhhhh hubiera escogido ser ES para el final :(

Shuniman
24/09/2009, 01:34
no se pisan dios!!! sino como hay mochilas terminadas en bishop tendrian el berzerker lv 1!!! no se en que lv aprendne el mana gain pero si es antes del segundo cambio de clase tengo entendido que los que quedan son los de sph

Mordork
24/09/2009, 09:05
eh entoces por q los warlords q pasamos antes por sk tenemos el sword mastery lvl 8 (creo q era por ahi )cuando deberiamos tenerlo al lvl maximo por q el del sk llegaba al maximo de level con la espada,por q no arreglan eso?



My name is mordork

flamedstones
24/09/2009, 10:09
eh entoces por q los warlords q pasamos antes por sk tenemos el sword mastery lvl 8 (creo q era por ahi )cuando deberiamos tenerlo al lvl maximo por q el del sk llegaba al maximo de level con la espada,por q no arreglan eso?



My name is mordork

creo q las pasivas son las q se pisan
sino no importaría el magical movement y adiós penalisación

zel
24/09/2009, 11:27
eh entoces por q los warlords q pasamos antes por sk tenemos el sword mastery lvl 8 (creo q era por ahi )cuando deberiamos tenerlo al lvl maximo por q el del sk llegaba al maximo de level con la espada,por q no arreglan eso?



My name is mordork

dijieron q esa pasiva tiene el mismo codigo de identificacion por lo tanto se pisan o algo asi era :P

slip
24/09/2009, 11:45
queda el lvl mas alto de las skills asi ke trankilo y terminalo Wlc

Pablo_Hades
24/09/2009, 14:08
dijieron q esa pasiva tiene el mismo codigo de identificacion por lo tanto se pisan o algo asi era :P

Los unicos Skills que se pisan son los skill "Heavy Armor Mastery", "Robe Armor Mastery", y "Light Armor Mastery".

Los demas Skills queda siempre el Lvl mas alto (Sin importar el orden de las subclases).


Si encuentran en sus PJs que se pisaron skills que no son los que mencione... reportenlo para que se los arreglen.



En el caso de Sword Blunt Mastery es cierto que tiene la misma ID tanto siendo lvl 45 como Lvl 9 (ID 217).
Pero no tiene sentido que quede lvl 9, ya que si vamos al caso...
Que pasaria con un PJ terminado en SwS que antes paso por sub de TK?
Que UD tendria? lvl 2 o lvl 1?

Queda con UD lvl 2. Pero el UD lvl 1 como UD lvl 2 tienen la misma ID (ID 110), al igual que Sword Blunt Mastery.
Poreso no tiene sentido que quede Sword Blunt Mastery pedorro a un PJ como el que dijo Mordork.
Ejemplos similares hay varios... hasta el mismo Higher Mana Gain (Skill pasivo que tiene la misma ID en todos sus lvls).


skill_begin skill_name = [s_sword_blunt_mastery11] /* [소드/블런트 마스터리] */ skill_id = 217 level = 1 operate_type = P magic_level = 20 effect = {{p_physical_attack;{sword;blunt};1.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery21] /* [소드/블런트 마스터리] */ skill_id = 217 level = 2 operate_type = P magic_level = 24 effect = {{p_physical_attack;{sword;blunt};3.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery31] /* [소드/블런트 마스터리] */ skill_id = 217 level = 3 operate_type = P magic_level = 26 effect = {{p_physical_attack;{sword;blunt};4.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery32] /* [소드/블런트 마스터리] */ skill_id = 217 level = 4 operate_type = P magic_level = 28 effect = {{p_physical_attack;{sword;blunt};5.2;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery41] /* [소드/블런트 마스터리] */ skill_id = 217 level = 5 operate_type = P magic_level = 30 effect = {{p_physical_attack;{sword;blunt};6.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery42] /* [소드/블런트 마스터리] */ skill_id = 217 level = 6 operate_type = P magic_level = 32 effect = {{p_physical_attack;{sword;blunt};7.9;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery51] /* [소드/블런트 마스터리] */ skill_id = 217 level = 7 operate_type = P magic_level = 34 effect = {{p_physical_attack;{sword;blunt};9.4;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery52] /* [소드/블런트 마스터리] */ skill_id = 217 level = 8 operate_type = P magic_level = 36 effect = {{p_physical_attack;{sword;blunt};11.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery61] /* [소드/블런트 마스터리] */ skill_id = 217 level = 9 operate_type = P magic_level = 38 effect = {{p_physical_attack;{sword;blunt};13;diff}} skill_end

Saltemos directo al lvl maximo...

skill_begin skill_name = [s_sword_blunt_mastery202] /* [소드/블런트 마스터리] */ skill_id = 217 level = 45 operate_type = P magic_level = 74 effect = {{p_physical_attack;{sword;blunt};76.4;diff}} skill_end



skill_begin skill_name = [s_ultimate_defence1] /* [얼터미트 디펜스] */ skill_id = 110 level = 1 operate_type = A2 magic_level = 20 effect = {{p_physical_defence;{all};1800;diff};{p_magical_d efence;{all};1350;diff};{p_block_move}} is_magic = 0 mp_consume2 = 19 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1800 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 1 abnormal_type = pd_up_special attribute = attr_none effect_point = 204 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end
skill_begin skill_name = [s_ultimate_defence2] /* [얼터미트 디펜스] */ skill_id = 110 level = 2 operate_type = A2 magic_level = 46 effect = {{p_physical_defence;{all};3600;diff};{p_magical_d efence;{all};2700;diff};{p_block_move}} is_magic = 0 mp_consume2 = 41 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1800 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 2 abnormal_type = pd_up_special attribute = attr_none effect_point = 438 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end



skill_begin skill_name = [s_higher_mana_gain11] /* [하이어 마나 게인] */ skill_id = 285 level = 1 operate_type = P magic_level = 17 effect = {{p_mana_charge;22}} skill_end
skill_begin skill_name = [s_higher_mana_gain12] /* [하이어 마나 게인] */ skill_id = 285 level = 2 operate_type = P magic_level = 20 effect = {{p_mana_charge;24}} skill_end
skill_begin skill_name = [s_higher_mana_gain21] /* [하이어 마나 게인] */ skill_id = 285 level = 3 operate_type = P magic_level = 23 effect = {{p_mana_charge;28}} skill_end
skill_begin skill_name = [s_higher_mana_gain22] /* [하이어 마나 게인] */ skill_id = 285 level = 4 operate_type = P magic_level = 25 effect = {{p_mana_charge;29}} skill_end
skill_begin skill_name = [s_higher_mana_gain31] /* [하이어 마나 게인] */ skill_id = 285 level = 5 operate_type = P magic_level = 28 effect = {{p_mana_charge;31}} skill_end
skill_begin skill_name = [s_higher_mana_gain32] /* [하이어 마나 게인] */ skill_id = 285 level = 6 operate_type = P magic_level = 30 effect = {{p_mana_charge;32}} skill_end
skill_begin skill_name = [s_higher_mana_gain41] /* [하이어 마나 게인] */ skill_id = 285 level = 7 operate_type = P magic_level = 33 effect = {{p_mana_charge;38}} skill_end
skill_begin skill_name = [s_higher_mana_gain42] /* [하이어 마나 게인] */ skill_id = 285 level = 8 operate_type = P magic_level = 35 effect = {{p_mana_charge;39}} skill_end
skill_begin skill_name = [s_higher_mana_gain51] /* [하이어 마나 게인] */ skill_id = 285 level = 9 operate_type = P magic_level = 38 effect = {{p_mana_charge;41}} skill_end

Saltemos directo al lvl maximo...

skill_begin skill_name = [s_higher_mana_gain181] /* [하이어 마나 게인] */ skill_id = 285 level = 27 operate_type = P magic_level = 74 effect = {{p_mana_charge;81}} skill_end



CHAU!

Mordork
24/09/2009, 15:38
Exacto es como dice pablo ,tendria q arreglarnos ese skill a todos los guarlords ,asi podemos usasr espada ya q ahora ya no es tan pedorra como antes y con los pasivos del sk de escudo servirian mejor


My name is Mordork

Toberal
24/09/2009, 21:21
Los unicos Skills que se pisan son los skill "Heavy Armor Mastery", "Robe Armor Mastery", y "Light Armor Mastery".

Los demas Skills queda siempre el Lvl mas alto (Sin importar el orden de las subclases).


Si encuentran en sus PJs que se pisaron skills que no son los que mencione... reportenlo para que se los arreglen.



En el caso de Sword Blunt Mastery es cierto que tiene la misma ID tanto siendo lvl 45 como Lvl 9 (ID 217).
Pero no tiene sentido que quede lvl 9, ya que si vamos al caso...
Que pasaria con un PJ terminado en SwS que antes paso por sub de TK?
Que UD tendria? lvl 2 o lvl 1?

Queda con UD lvl 2. Pero el UD lvl 1 como UD lvl 2 tienen la misma ID (ID 110), al igual que Sword Blunt Mastery.
Poreso no tiene sentido que quede Sword Blunt Mastery pedorro a un PJ como el que dijo Mordork.
Ejemplos similares hay varios... hasta el mismo Higher Mana Gain (Skill pasivo que tiene la misma ID en todos sus lvls).


skill_begin skill_name = [s_sword_blunt_mastery11] /* [소드/블런트 마스터리] */ skill_id = 217 level = 1 operate_type = P magic_level = 20 effect = {{p_physical_attack;{sword;blunt};1.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery21] /* [소드/블런트 마스터리] */ skill_id = 217 level = 2 operate_type = P magic_level = 24 effect = {{p_physical_attack;{sword;blunt};3.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery31] /* [소드/블런트 마스터리] */ skill_id = 217 level = 3 operate_type = P magic_level = 26 effect = {{p_physical_attack;{sword;blunt};4.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery32] /* [소드/블런트 마스터리] */ skill_id = 217 level = 4 operate_type = P magic_level = 28 effect = {{p_physical_attack;{sword;blunt};5.2;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery41] /* [소드/블런트 마스터리] */ skill_id = 217 level = 5 operate_type = P magic_level = 30 effect = {{p_physical_attack;{sword;blunt};6.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery42] /* [소드/블런트 마스터리] */ skill_id = 217 level = 6 operate_type = P magic_level = 32 effect = {{p_physical_attack;{sword;blunt};7.9;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery51] /* [소드/블런트 마스터리] */ skill_id = 217 level = 7 operate_type = P magic_level = 34 effect = {{p_physical_attack;{sword;blunt};9.4;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery52] /* [소드/블런트 마스터리] */ skill_id = 217 level = 8 operate_type = P magic_level = 36 effect = {{p_physical_attack;{sword;blunt};11.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery61] /* [소드/블런트 마스터리] */ skill_id = 217 level = 9 operate_type = P magic_level = 38 effect = {{p_physical_attack;{sword;blunt};13;diff}} skill_end

Saltemos directo al lvl maximo...

skill_begin skill_name = [s_sword_blunt_mastery202] /* [소드/블런트 마스터리] */ skill_id = 217 level = 45 operate_type = P magic_level = 74 effect = {{p_physical_attack;{sword;blunt};76.4;diff}} skill_end



skill_begin skill_name = [s_ultimate_defence1] /* [얼터미트 디펜스] */ skill_id = 110 level = 1 operate_type = A2 magic_level = 20 effect = {{p_physical_defence;{all};1800;diff};{p_magical_d efence;{all};1350;diff};{p_block_move}} is_magic = 0 mp_consume2 = 19 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1800 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 1 abnormal_type = pd_up_special attribute = attr_none effect_point = 204 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end
skill_begin skill_name = [s_ultimate_defence2] /* [얼터미트 디펜스] */ skill_id = 110 level = 2 operate_type = A2 magic_level = 46 effect = {{p_physical_defence;{all};3600;diff};{p_magical_d efence;{all};2700;diff};{p_block_move}} is_magic = 0 mp_consume2 = 41 cast_range = -1 effective_range = -1 skill_hit_time = 1 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 1800 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 30 abnormal_lv = 2 abnormal_type = pd_up_special attribute = attr_none effect_point = 438 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end



skill_begin skill_name = [s_higher_mana_gain11] /* [하이어 마나 게인] */ skill_id = 285 level = 1 operate_type = P magic_level = 17 effect = {{p_mana_charge;22}} skill_end
skill_begin skill_name = [s_higher_mana_gain12] /* [하이어 마나 게인] */ skill_id = 285 level = 2 operate_type = P magic_level = 20 effect = {{p_mana_charge;24}} skill_end
skill_begin skill_name = [s_higher_mana_gain21] /* [하이어 마나 게인] */ skill_id = 285 level = 3 operate_type = P magic_level = 23 effect = {{p_mana_charge;28}} skill_end
skill_begin skill_name = [s_higher_mana_gain22] /* [하이어 마나 게인] */ skill_id = 285 level = 4 operate_type = P magic_level = 25 effect = {{p_mana_charge;29}} skill_end
skill_begin skill_name = [s_higher_mana_gain31] /* [하이어 마나 게인] */ skill_id = 285 level = 5 operate_type = P magic_level = 28 effect = {{p_mana_charge;31}} skill_end
skill_begin skill_name = [s_higher_mana_gain32] /* [하이어 마나 게인] */ skill_id = 285 level = 6 operate_type = P magic_level = 30 effect = {{p_mana_charge;32}} skill_end
skill_begin skill_name = [s_higher_mana_gain41] /* [하이어 마나 게인] */ skill_id = 285 level = 7 operate_type = P magic_level = 33 effect = {{p_mana_charge;38}} skill_end
skill_begin skill_name = [s_higher_mana_gain42] /* [하이어 마나 게인] */ skill_id = 285 level = 8 operate_type = P magic_level = 35 effect = {{p_mana_charge;39}} skill_end
skill_begin skill_name = [s_higher_mana_gain51] /* [하이어 마나 게인] */ skill_id = 285 level = 9 operate_type = P magic_level = 38 effect = {{p_mana_charge;41}} skill_end

Saltemos directo al lvl maximo...

skill_begin skill_name = [s_higher_mana_gain181] /* [하이어 마나 게인] */ skill_id = 285 level = 27 operate_type = P magic_level = 74 effect = {{p_mana_charge;81}} skill_end



CHAU!

yo quise argumentar algo similar (sin los codigos) pero con esa logica, y schaten me cerraba los threads.


sin explicacion. aunque tambien vi con amigos que con las demas masterys de armas tmb pasa, si sos daguero y mas adelante arkero se te pisa la mastery de daga.

=/

Alkhymia
24/09/2009, 21:30
el warlord pisa los blunts sword mastery porq el id de esa pasiva es distinta a los pj knight ya q es de warriors ej,warlord, gladiador, destro

ya lo habian reclamado antes y dieron esa explicacion

Sayo

Pablo_Hades
24/09/2009, 21:47
el warlord pisa los blunts sword mastery porq el id de esa pasiva es distinta a los pj knight ya q es de warriors ej,warlord, gladiador, destro

Si... son 2 Sword Blunt Mastery...

Esta es la otra que no puse antes...

skill_begin skill_name = [s_sword_blunt_mastery_war11] /* [소드/블런트 마스터리] */ skill_id = 257 level = 1 operate_type = P magic_level = 20 effect = {{p_physical_attack;{sword;blunt};4.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war21] /* [소드/블런트 마스터리] */ skill_id = 257 level = 2 operate_type = P magic_level = 24 effect = {{p_physical_attack;{sword;blunt};7.3;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war31] /* [소드/블런트 마스터리] */ skill_id = 257 level = 3 operate_type = P magic_level = 26 effect = {{p_physical_attack;{sword;blunt};8.9;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war32] /* [소드/블런트 마스터리] */ skill_id = 257 level = 4 operate_type = P magic_level = 28 effect = {{p_physical_attack;{sword;blunt};10.7;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war41] /* [소드/블런트 마스터리] */ skill_id = 257 level = 5 operate_type = P magic_level = 30 effect = {{p_physical_attack;{sword;blunt};12.8;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war42] /* [소드/블런트 마스터리] */ skill_id = 257 level = 6 operate_type = P magic_level = 32 effect = {{p_physical_attack;{sword;blunt};15.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war51] /* [소드/블런트 마스터리] */ skill_id = 257 level = 7 operate_type = P magic_level = 34 effect = {{p_physical_attack;{sword;blunt};17.7;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war52] /* [소드/블런트 마스터리] */ skill_id = 257 level = 8 operate_type = P magic_level = 36 effect = {{p_physical_attack;{sword;blunt};20.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war61] /* [소드/블런트 마스터리] */ skill_id = 257 level = 9 operate_type = P magic_level = 38 effect = {{p_physical_attack;{sword;blunt};23.7;diff}} skill_end


Saltemos directo al lvl maximo...

skill_begin skill_name = [s_sword_blunt_mastery_war202] /* [소드/블런트 마스터리] */ skill_id = 257 level = 45 operate_type = P magic_level = 74 effect = {{p_physical_attack;{sword;blunt};129.3;diff}} skill_end


Al ser dos tipos de Sword Blunt Master (IDs 217 y 257), son dos skills diferentes.
Con mas razón no deberian pisarse entre si.
Así que tendria sentido decir que se pisan a pasar de ser skills diferentes para que no se tenga doble pasivo de Sword Blunt Mastery (Así es entendible).




yo quise argumentar algo similar (sin los codigos) pero con esa logica, y schaten me cerraba los threads.

sin explicacion. aunque tambien vi con amigos que con las demas masterys de armas tmb pasa, si sos daguero y mas adelante arkero se te pisa la mastery de daga.

=/

Lo de Sword Blunt Mastery es entendible dentro de todo.
Pero lo de Dagger mastery que decis... no tiene sentido ya que solo existe una Dagger Mastery (ID 45) a diferencia de Sword Blunt Mastery.



CHAU!

Toberal
24/09/2009, 21:59
Si... son 2 Sword Blunt Mastery...

Esta es la otra que no puse antes...

skill_begin skill_name = [s_sword_blunt_mastery_war11] /* [소드/블런트 마스터리] */ skill_id = 257 level = 1 operate_type = P magic_level = 20 effect = {{p_physical_attack;{sword;blunt};4.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war21] /* [소드/블런트 마스터리] */ skill_id = 257 level = 2 operate_type = P magic_level = 24 effect = {{p_physical_attack;{sword;blunt};7.3;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war31] /* [소드/블런트 마스터리] */ skill_id = 257 level = 3 operate_type = P magic_level = 26 effect = {{p_physical_attack;{sword;blunt};8.9;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war32] /* [소드/블런트 마스터리] */ skill_id = 257 level = 4 operate_type = P magic_level = 28 effect = {{p_physical_attack;{sword;blunt};10.7;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war41] /* [소드/블런트 마스터리] */ skill_id = 257 level = 5 operate_type = P magic_level = 30 effect = {{p_physical_attack;{sword;blunt};12.8;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war42] /* [소드/블런트 마스터리] */ skill_id = 257 level = 6 operate_type = P magic_level = 32 effect = {{p_physical_attack;{sword;blunt};15.1;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war51] /* [소드/블런트 마스터리] */ skill_id = 257 level = 7 operate_type = P magic_level = 34 effect = {{p_physical_attack;{sword;blunt};17.7;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war52] /* [소드/블런트 마스터리] */ skill_id = 257 level = 8 operate_type = P magic_level = 36 effect = {{p_physical_attack;{sword;blunt};20.5;diff}} skill_end
skill_begin skill_name = [s_sword_blunt_mastery_war61] /* [소드/블런트 마스터리] */ skill_id = 257 level = 9 operate_type = P magic_level = 38 effect = {{p_physical_attack;{sword;blunt};23.7;diff}} skill_end


Saltemos directo al lvl maximo...

skill_begin skill_name = [s_sword_blunt_mastery_war202] /* [소드/블런트 마스터리] */ skill_id = 257 level = 45 operate_type = P magic_level = 74 effect = {{p_physical_attack;{sword;blunt};129.3;diff}} skill_end


Al ser dos tipos de Sword Blunt Master (IDs 217 y 257), son dos skills diferentes.
Con mas razón no deberian pisarse entre si.
Así que tendria sentido decir que se pisan a pasar de ser skills diferentes para que no se tenga doble pasivo de Sword Blunt Mastery (Así es entendible).





Lo de Sword Blunt Mastery es entendible dentro de todo.
Pero lo de Dagger mastery que decis... no tiene sentido ya que solo existe una Dagger Mastery (ID 45) a diferencia de Sword Blunt Mastery.



CHAU!

ahh entonces se pisa, porque la del warlord es la misma que la del glady, y no por ser la misma que la de los tankes.

salvo que el warlord no la aprende en +40.

Na+17
24/09/2009, 22:03
PABLO, un capo total!! Jajaja. Mil gracias viejo por el aporte con toda esa info. Muchas gracias a todos los demás también.

Ahora si, con todos esos nuevos conocimientos en este tema, meto SPH y después WLK... jaja. Como me estoy relamiendo esas SUBS!!

Un abrazo a todos. Que tengan suerte y buena vida.

Alkhymia
24/09/2009, 23:06
PABLO, un capo total!! Jajaja. Mil gracias viejo por el aporte con toda esa info. Muchas gracias a todos los demás también.

Ahora si, con todos esos nuevos conocimientos en este tema, meto SPH y después WLK... jaja. Como me estoy relamiendo esas SUBS!!

Un abrazo a todos. Que tengan suerte y buena vida.

yo terminaria wlk :P

Fakku
24/09/2009, 23:08
yo terminaria wlk :P

y si dijo qe mete sph y dsp warlock... xD

Tsuto_Metal
25/09/2009, 00:25
Jajajaja, después de tanto pensar y pensar cada vez entedía menos el problema con los SBM (sword blunt mastery).

Mi duda es: se debería pisar o no el SBM teniendolo en lvl 45 y al pasar a wlrd u otra sub que tenga un lvl inferior.

Yo tenía entendido que sólo las pasivas se pisan. Osea la mochi que pasa a bishop queda ber lvl 2. Algún tanke que pasa a sws o bd le queda ud lvl 2. Todo por ser skill activos.

Alkhymia
25/09/2009, 00:39
y si dijo qe mete sph y dsp warlock... xD

la parte de "TERMINARIA" la pasaste por alto?


Sayo

Toberal
25/09/2009, 03:22
la parte de "TERMINARIA" la pasaste por alto?


Sayo

no seas amargo

toNyy
25/09/2009, 07:01
solo se pisa si el skill lo aprendes apartir de 40 , si tiene un skill de antes de lvl 40 q tenes en otra profecion lvl mas alto no lo pisas

Schatten
25/09/2009, 09:12
Los unicos Skills que se pisan son los skill "Heavy Armor Mastery", "Robe Armor Mastery", y "Light Armor Mastery".

Los demas Skills queda siempre el Lvl mas alto (Sin importar el orden de las subclases).


Si encuentran en sus PJs que se pisaron skills que no son los que mencione... reportenlo para que se los arreglen.



En el caso de Sword Blunt Mastery es cierto que tiene la misma ID tanto siendo lvl 45 como Lvl 9 (ID 217).
Pero no tiene sentido que quede lvl 9, ya que si vamos al caso...
Que pasaria con un PJ terminado en SwS que antes paso por sub de TK?
Que UD tendria? lvl 2 o lvl 1?

Queda con UD lvl 2. Pero el UD lvl 1 como UD lvl 2 tienen la misma ID (ID 110), al igual que Sword Blunt Mastery.
Poreso no tiene sentido que quede Sword Blunt Mastery pedorro a un PJ como el que dijo Mordork.
Ejemplos similares hay varios... hasta el mismo Higher Mana Gain (Skill pasivo que tiene la misma ID en todos sus lvls).



CHAU!

...

Respondido.