GrayFox
14/01/2010, 12:15
me pasa cuando abro la segunda cuenta
una de las 2 tira critico, pero no es una vez cada tanto es todo el tiempo.
reinstale el juego, driver, y sigue, alguna idea?
2008.1.14 12:13:20
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2807 MHz with 4095MB RAM
Video : NVIDIA GeForce 8600 GT (9581)
PosCode : LS1:147450:28081:-2268 2/1
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3DDynamicVertexStream::AddVertices <-
FD3DRenderInterface::SetDynamicStreamOrg <-
FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <-
Material=Transient.Texture1 <- UCanvas:: DrawTile <- UCanvas:: DrawTexture <-
NCGDevice:: DrawTexture <- NCSliderBar:: OnPaint <-
NCVirtualWndMain:: DrawChildWindow <- NCVirtualWndMain:: DrawChildWindow <-
NCVirtualWndMain:: DrawChildWindow <- NCVirtualWndMain:: DispatchWndMsg <-
NConsoleWnd::ConsolePostRender <- UGameEngine:: Draw <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
2008.1.14 12:20:00
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2807 MHz with 4095MB RAM
Video : NVIDIA GeForce 8600 GT (9581)
PosCode : LS1:0:0:0 2/0
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <-
FD3DRenderInterface::SetVertexStreams <- ATerrainInfo::Render <-
this=Lobby01.TerrainInfo0 <- RenderTerrain <- RenderLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:: Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
una de las 2 tira critico, pero no es una vez cada tanto es todo el tiempo.
reinstale el juego, driver, y sigue, alguna idea?
2008.1.14 12:13:20
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2807 MHz with 4095MB RAM
Video : NVIDIA GeForce 8600 GT (9581)
PosCode : LS1:147450:28081:-2268 2/1
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3DDynamicVertexStream::AddVertices <-
FD3DRenderInterface::SetDynamicStreamOrg <-
FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <-
Material=Transient.Texture1 <- UCanvas:: DrawTile <- UCanvas:: DrawTexture <-
NCGDevice:: DrawTexture <- NCSliderBar:: OnPaint <-
NCVirtualWndMain:: DrawChildWindow <- NCVirtualWndMain:: DrawChildWindow <-
NCVirtualWndMain:: DrawChildWindow <- NCVirtualWndMain:: DispatchWndMsg <-
NConsoleWnd::ConsolePostRender <- UGameEngine:: Draw <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- MainLoop
2008.1.14 12:20:00
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 2807 MHz with 4095MB RAM
Video : NVIDIA GeForce 8600 GT (9581)
PosCode : LS1:0:0:0 2/0
IDirect3DVertexBuffer9::Lock failed(88760870).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <-
FD3DRenderInterface::SetVertexStreams <- ATerrainInfo::Render <-
this=Lobby01.TerrainInfo0 <- RenderTerrain <- RenderLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:: Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- MainLoop