PDA

Ver la versión completa : Critical ...



elgordo93
21/05/2010, 15:45
Recien podia entrar .... Reinicie la PC y me aparece este critical !!

2010.5.21 15:36:13
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2013 MHz with 2047MB RAM
Video : NVIDIA GeForce 6200 TurboCache(TM) (7570)
PosCode : LS1:0:0:0 1/0

ReadFile failed: Count=0 Length=487303 Error=Error de datos (comprobación de redundancia cíclica).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound AmbSound2.jura.jura_01 14658532==14658532/30605853 14658358 487477) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine


Que puede ser??

elgordo93
21/05/2010, 15:47
Ahora puedo entrar hasta la pantalla que dice Ares x5 , Venus x10 y pongo ares y me tira este error

2010.5.21 15:45:26
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2012 MHz with 2047MB RAM
Video : NVIDIA GeForce 6200 TurboCache(TM) (7570)
PosCode : LS1:0:0:0 1/0

ReadFile failed: Count=0 Length=73902 Error=Error de datos (comprobación de redundancia cíclica).

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound ChrSound.MHFighter_Social_Action.MHFighter_Victory 2480100==2480100/53538885 2479471 74531) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh Fighter.MFighter_m000_f NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

:SS!!!